BUYER ROOMS

Procurement
meets
prototype.

A different kind of pitch event: buyers describe a real problem, members propose what they'd build to solve it, and pilots get scoped on the spot.

PROCUREMENT MEETS PROTOTYPE ◆REAL PROBLEMS · REAL PILOTS ◆THREE BUYER ROOMS PER CLUB ◆NO PITCH THEATER ◆SCOPE ON THE SPOT ◆PROCUREMENT MEETS PROTOTYPE ◆REAL PROBLEMS · REAL PILOTS ◆THREE BUYER ROOMS PER CLUB ◆NO PITCH THEATER ◆SCOPE ON THE SPOT ◆

THE FORMAT · HOW A BUYER ROOM ACTUALLY RUNS

1
0:00–0:15
Buyer brief

A buyer (procurement, ops, IT leader) presents one real problem they would pay to solve this quarter.

2
0:15–0:45
Founder responses

Three to five members show what they'd build — using their existing product as a starting point.

3
0:45–1:15
Pilot scoping

Live conversation: scope, success metrics, timeline. If both sides nod, we draft a pilot agreement.

4
+14 days
Follow-up commitment

Within 14 days, a written next step. No vague 'let's keep in touch.'

5
+30 days
Post-mortem

Buyer and founders debrief publicly with the room. The lessons compound.

6
×3 per club
Quarterly cadence

Every club sees at least three buyer rooms — sequenced to map to the curriculum.

BRING A PROBLEM

If you'd pay to solve it, we want to hear it.

HOST A ROOM →

MEDIA · FILMSTRIP

DROP-IN · REPLACE WITH ASSET

Imagery slot

◇ FRAME 01
3:2
◇ FRAME 02
3:2
◇ FRAME 03
3:2
◇ FRAME 04
3:2
◇ FRAME 05
3:2
◇ FRAME 06
3:2
◇ FRAME 07
3:2